On 28th November OxTalks will move to the new Halo platform and will become 'Oxford Events' (full details are available on the Staff Gateway).
There will be an OxTalks freeze beginning on Friday 14th November. This means you will need to publish any of your known events to OxTalks by then as there will be no facility to publish or edit events in that fortnight. During the freeze, all events will be migrated to the new Oxford Events site. It will still be possible to view events on OxTalks during this time.
If you have any questions, please contact halo@digital.ox.ac.uk
Moral decision-making is traditionally assessed using text-based vignettes derived from philosophy, enabling systematic comparisons of moral principles. However, these scenarios are often contextually impoverished and fail to elicit the emotional reactions that might occur in real-life counterparts of the same moral conflict. To address this limitation, we have used Virtual Reality (VR) and Haptic VR technologies to recreate these dilemmas, finding a striking contrast between moral judgments in text-based scenarios and moral actions in VR scenarios. In this talk, I explore the implications of this work for models of moral decision-making and I reflect on the transformative potential of VR in moral psychology research.